The Ninth Light
Dorcas Wrackwell keeps the lighthouse dark. Business has never been better. A ship is coming.
OBJECTIVE
Light the great lamp before the ship hits the rocks.
Fighting is allowed. The ship would rather you didn't take all night.
THE KEEPER
Dorcas Wrackwell · Hag-Keeper of the Ninth Light
36 HP · moods: Gloating, Businesslike, Suspicious, Shrieking
YOUR CALLING
Wick-Reeve · Lv 1 · STR 2 · DEX 3 · INT 3 · MAG 1 · CHA 3
YOUR KIT
- Cracked Spyglass Sees far. Sees twice, slightly to the left.
- Bottle of Grog Navy strength. The navy has asked for it back.
- Ship's Biscuit Hard enough to anchor a small boat.
THE SHOWRUNNER
Good morning, contestants, and welcome to Room Nine, The Ninth Light, where the lighthouse keeper Dorcas Wrackwell has discovered that darkness is a revenue stream. A ship is inbound, the rocks are patient, and you have been issued a Cracked Spyglass, a Bottle of Grog, and a Ship's Biscuit. Please hurry; the ship has asked us to stop being so theatrical.
HOW THE DAY WENT
| Escaped | 44 % |
|---|---|
| Most-tried move | Persuasion. Two hundred forty-three speeches, and she invoiced every one. |
| Top style | a departed contestant, style 90: “The ship is through the fog and the hag is through the floor. Congratulations, contestant, you have the lighthouse now.” |
THE ROOM REMEMBERS
- Dorcas has read the Lighthouse Keepers' Act. She wrote it. It is one word long: 'Mine.'
- Dorcas has knotted the pendant chain twice. She is very proud of the knot.
- Lot 12, expanded: sparks, pencils, kisses, and lamps lit behind closed shutters.
Past rooms are closed to play for now. Play today's room.