About Daily Dungeon
One room a day
Daily Dungeon is a once-a-day, turn-based dungeon room with an AI referee. Every day there is one new room, the same for everyone in the world: one keeper, one objective, one calling with its five stats, one kit of three items. You get five turns and three HP. Each turn you type one sentence describing what you do.
It takes about ten minutes. There is no inventory to manage, nothing to grind, and no second try: when the room changes at midnight Pacific time, that was today.
Two voices
The Showrunner is the game-show host: smug, fond, and talking about you in the third person. The Showrunner opens the day, delivers the verdict at the end, and otherwise stays out of the way.
The Dungeon Master is the narrator inside the fiction: dry, concrete and specific. The Dungeon Master decides what your sentence needs, rolls nothing, and tells you what happened.
Fairness you can see
Before any die is rolled, the Dungeon Master commits to the stat and the difficulty of your plan and tells you both. The server then rolls a d20 in the open with a cryptographic random number generator, and your stat, a clever kit item and the room's mood are added in plain arithmetic. Failure is the dice, never a moody referee. A specific, clever plan that uses the room, the keeper or your kit earns an easier check or a second die; a vague or repeated one earns a harder check. That is the skill of the game.
One room, everyone in it
Other players leave traces. Scratches on the wall from those who finished before you, and a room that remembers: five times a day it looks at what players keep trying, and a move that too many have made changes the room itself: the keeper moves, hides or guards something in the picture. Read the notes before you plan.
Every run ends with the Showrunner's one-line verdict, a style score on four criteria and a score out of 1,000 that ranks you among everyone who played the room that day. Escaping is an advantage, not a tier: a stylish death can outscore a dull escape.
Guests and accounts
You can play without an account. A guest lasts a day; an account keeps your streak, your past rooms, your friends and lets you share a run with a link. Accounts are a username and a password, nothing else.
Who makes it
Daily Dungeon is a small independent project. The rooms are generated ahead of time, play-tested by simulated contestants and approved by a person before they go live. Questions, bugs and compliments go to info@dngn.io.