The Bell Foundry
Ambrose Knell has cast a thousand bells and heard none of them. The big one opens the roof.
OBJECTIVE
Ring Old Grievance, the great bell, so the roof hatch shakes open.
A bell in sand only thuds. Fighting is allowed; it is rarely best.
THE KEEPER
Ambrose Knell · Master Bell-Founder, Stone Deaf
45 HP · moods: Absorbed, Squinting, Bristling, Molten
YOUR CALLING
Campanologist · Lv 1 · STR 3 · DEX 2 · INT 2 · MAG 2 · CHA 3
YOUR KIT
- Brass Ear Trumpet Previous owner: a deaf admiral. Now: you.
- Tuning Fork in E-flat Same note as the big one. Allegedly.
- Lump Hammer Four pounds. No finesse included.
THE SHOWRUNNER
Good morning, contestants. Yesterday's Orchid House let 28% of you out, and one of you is now a permanent fixture at Dame Petronella's garden parties. Today is The Bell Foundry, where Stone Deaf Ambrose Knell has cast a thousand bells and never heard one. Ring the big one. Try to be louder than the sand.
HOW THE DAY WENT
| Escaped | 39 % |
|---|---|
| Most-tried move | Persuasion. Two thousand of you sweet-talked a deaf man. He nodded at all of you. |
| Top style | a departed contestant, style 95: “Ring Old Grievance, roof shakes open, you climb out. The Showrunner notes the bell is still out of tune.” |
THE ROOM REMEMBERS
- Knell has noticed people staring at his foundry. He stares back.
- Knell has started pocketing gifts. He calls them 'deposits.'
- Knell now keeps one boot on the floor and one eye on the anvil.
Past rooms are closed to play for now. Play today's room.